A Documentation of the Modelling and Rigging Techniques Used to Create a Virtual Toy Transformer and the Possible Applications for it as a Marketing Tool
The objective that I set out to achieve for this project was to create an accurate replica of a toy Transformer robot using 3D computer modelling software and to build a working mechanical rig that would enable him to transform. This allowed me to explore the techniques used to model mechanical, robotic type characters and to understand and gain knowledge about the most apt methods for rigging them. On top of this, I decided to explore the possible uses and applications of my virtual toy model as a marketing tool for the toy company. My objectives provided me with a project that was to be both challenging and innovative. The practical side of this report is targeted at an audience who understand the concepts and terminology of 3D computer modelling and rigging in Alias Maya.
Evolution
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