NCCA Animation Archive

The marriage of 2D and 3D computer animation

With the advent of three-dimensional graphics as the norm in contemporary video and computer games, the use of two-dimensional graphics has become something of a rarity. Using the recent Parappa The Rapper game on the Sony Playstation as inspiration, which combined two-dimensional characters with three-dimensional environments, I produced an animation which aimed to investigate and experiment with the juxtaposition of the 2D and 3D in games and animation.

Facial Animation

Facial Animation , particularly on a realistic human face, can be a very elusive subject to animate. Capturing the myriad of tiny nuances that give a character expression and emotion has proved to be a very tough task. Animators have turned to hardware solutions, such as motion capture to achieve their goals. While this method has proved to be a time-saving technique in the fast paced production industry, I have chosen to direct my research into a software based solution. As a student in the art of 3d computer animation this is a subject which interests me. Through this report I intend to chronicle both my research and experimentation into software keyframe based facial animation.

Innovations in Computer Art

This project was centred on character animation. The creation of successful character animation is achieved by observing the world around you, understanding exactly what message you want to send across to the audience, and to know the principles of animation off by heart.