Innovations
Innovations
Innovations
Polar Bear Study
For my Innovations project I decided that I wanted to do a detailed study of animation. In the past I have looked at human animation, but have not ever done any animal animation. I therefore wanted to study something that was unlike anything I had looked at before. I did not want to animate anything that had been animated realistically many times before, such as a feline or even a dinosaur.
Innovations
Innovations
Innovations
Innovations
Low Poly Lip-Sync
Facial animation has traditionally been a difficult subject in computer animation. Good results are difficult, so game developers typically shy away from putting lip-sync in games. However with the increasing realism coming from today’s workstation quality graphics accelerators and the next generation of consoles, it is an area which needs to be addressed.