Camera Matching Plug-in for Maya
My intention in the following paper is to produce a piece of software written in MEL script as a plug-in for Maya which will be a camera matching device and as an aid for computer animators to achieve a successful camera match between live action and CG before compositing so that all aspects are complimentary and the images when composited are visually convincing. If subject distance and spatial information is known it will be possible to position the camera and tilt in the correct direction.
Innovations
Innovations
My aim in this project was to produce, on computer, a piece of fine art. This piece was to be a continuation of work I had previously done at art A-level.
Innovations
‘Motion Capture – Satan’s rotoscope…’ (1)
Innovations
Two dimensional animation has been around for many years. Early examples include Snow White up to current day blockbusters such as The Lion King and The Emperor’s New Groove. They have all been very successful films, sporting some extremely good animation. The development of 3D animation has produced some amazing new films such as Toy Story leading the way forward.
Innovations
Animating expression with Carnival Albert
For this project, my aim is to produce a series of short animations, each conveying different expressions, applying animation principles to a character, which is limited in the way it can express itself. (i.e. the character will be almost an inanimate object). The character will be modeled and animated using the Maya software package.
âBoona Taxiâ?
This report draws from many divergent areas of research in the field of 3D game engine design and documents the varying degree of success of their implementation in the context of a real life game, Boona Taxi, created for this purpose. In the process of exploration and explanation of many of the theories and concepts, from the purely technical to the purely aesthetic, it is hoped that the reader will gain a knowledge of the subject in the same way that the Author has found this project to be a learning curve.
Innovations
The main purpose of this project is to examine how CG humanoid characters are traditionally constructed. The word humanoid could apply to the majority of biped characters whether human or invented so although this will be based on the mechanics of a human body and how it moves, this will be quite a loose or general association.
Real Time Lighting and Shadow Methods in OpenGL
The purpose of this project is to investigate a number of real time graphical effects primarily concerned with the difference between pre-calculation and dynamic effects. The two major areas of research have been into performing lighting calculations outside of the normal openGL renderer, in order to investigate whether it is possible to create a higher visual quality. The second has been into investigating real time shadows and effects.