NCCA Animation Archive

Representing Breaking Waves in Computer Graphics

The animation and control over fluid simulation is an intricate and testing application of computer graphics. In this report we study the propagation and dynamics of water waves, and look at examples of how waves have been represented in computer graphics in the past. We take ideas outlined in recent papers and develop a tool of our own that generates a representation of a breaking wave surface in Maya.

The Development of a 2D Animation System Within Maya

The report focuses on the study of the techniques used to combine 2D and 3D elements in animated film. The report then goes onto describe how these methods can be applied in the research and development of a 2D animation system that can be implemented in the 3D environment of Maya.

Cross-Media Narrative

This report will explore the use of several media to portray a single story-world, considering the advantages of and disadvantages of such an approach, and considering what criteria should be used to judge stories told in this manner.

Process to Simulate Eating Based on Different Food Attributes

The initial idea of exploring a process to simulate the eating process developed from questioning why it has not been shown in current films. While there has been experimentation in different areas such as simulating elasto-plastic materials and fractures in real time,