The Influence of Music on Painting and Animation
This essay explores the subject of art influenced by music. It aims to place the subject in
Design and Implementation of Advanced Character Setup
This project is an investigation into the Design and Implementation of advanced
R2Dtool
This study is an investigation into the creation of an automatic CG rig generator, using a
At Least I’m Alive
Group project with Matthew Stevens and Mandy King Wong, researching animaton for children. The group presented a verbal report of which there is not record. See the final animation in Matthew Steven’s section.
The Use of Miniatures in Modern Filmmaking
I have always been amazed by the ingenuity and innovation of the early pioneers of
2D and 3D computer graphics and Live-Action Visual Effects
Discussed in this report, is the relationship between 2D and 3D computer graphics during the production of live-action visual effects. An investigation will take place to analyse the similarities and differences between these two categories. I will explore how passing information, specifically depth map imagery, from 3D to 2D graphics effects the pipleline. Emphasisi will then be placed on evaluating the uses, importance and methods of capturing depth information in order to achieve believable integration between computer generated imagery and live-action footage.
An Investigation into Geometric Algebra and its Implementation in a Ray Tracer
Geometric algebra is an algebra that spans multiple dimensions and provides us with an alternative way to analyse geometry. In this report I provide an introduction to 3-dimensional geometric algebra. I go on to discuss its implementation in a ray tracer so as to determine its relevance within computer graphics.
Developing Traditional Artistic Techniques and Representing them in 3D Comuter Animation
The investigation and development of traditional artistic techniques and theÂ
eMotion 3D Sports Motion Analysis
The reoprt is a working business plan exploring the potential benefits of 3D Motion Capture in sports analysis in comparison to existing techniques.
Traditional 2D Animation
The aim of the project was to research and acquire an understanding of the main principles of animation and to experiment and execute several short animations of a simple character, with a focus on the movement and performance, using the medium of traditional 2D animation.