NCCA Animation Archive

R2Dtool

This study is an investigation into the creation of an automatic CG rig generator, using a

At Least I’m Alive

Group project with Matthew Stevens and Mandy King Wong, researching animaton for children. The group presented a verbal report of which there is not record. See the final animation in Matthew Steven’s section.

2D and 3D computer graphics and Live-Action Visual Effects

Discussed in this report, is the relationship between 2D and 3D computer graphics during the production of live-action visual effects. An investigation will take place to analyse the similarities and differences between these two categories. I will explore how passing information, specifically depth map imagery, from 3D to 2D graphics effects the pipleline. Emphasisi will then be placed on evaluating the uses, importance and methods of capturing depth information in order to achieve believable integration between computer generated imagery and live-action footage.

An Investigation into Geometric Algebra and its Implementation in a Ray Tracer

Geometric algebra is an algebra that spans multiple dimensions and provides us with an alternative way to analyse geometry. In this report I provide an introduction to 3-dimensional geometric algebra. I go on to discuss its implementation in a ray tracer so as to determine its relevance within computer graphics.

eMotion 3D Sports Motion Analysis

The reoprt is a working business plan exploring the potential benefits of 3D Motion Capture in sports analysis in comparison to existing techniques.

Traditional 2D Animation

The aim of the project was to research and acquire an understanding of the main principles of animation and to experiment and execute several short animations of a simple character, with a focus on the movement and performance, using the medium of traditional 2D animation.