Designing Modular Neural Networks for use in a Virtual Ecosystem Game
This report describes several possible designs of modular neural networks for use in the AI system of a Virtual Garden Game. Neural networks have a lot potential for creating intelligent, entertaining behaviour because they can be used to simulate learning. This report will show how simple neural networks could be used to do complex tasks such as problem solving, while still addressing the need for clarity, and ease of debugging which has so far has worked against neural networks in the games industry.
Experiments with Textures and Materials inspired by the Aesthetics of Two Dimensional Animation
Creating a background/environment combining three
Interactive Deconstructive Dimension
Group Project with Mariana Giuglaris.
Creating realistic Locomotion in the Animation of a Fantasy Creature
Animation has always been interested in creating that which does not exist naturally within our
Painterly Shader – Cartoon Painterly Renderer
The aim of this project is to create a 3D shader that is able to render a computer generated scene. More specifically, a scene which is visually similar to the backdrop created in the 1967 film Jungle Book. I will use a nurbs surface as the base that the