NCCA Animation Archive

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The inspiration for the piece developed from an idea that has been evolving for the past four years, the initial catalyst being a book entitled ‘The Celestine Prophecy’, this looks at relationships between all things, in particular a persons perceptions of their surroundings. It was from this starting point I began to think about human interaction.

The marriage of 2D and 3D computer animation

With the advent of three-dimensional graphics as the norm in contemporary video and computer games, the use of two-dimensional graphics has become something of a rarity. Using the recent Parappa The Rapper game on the Sony Playstation as inspiration, which combined two-dimensional characters with three-dimensional environments, I produced an animation which aimed to investigate and experiment with the juxtaposition of the 2D and 3D in games and animation.

On the Trail of the Mud Men

I too in the end found myself on the trail of these mud men. Get a bunch of slimy little river people (Newport Mud Men to the layman) to march past the screen and seem convincing and startlingly real. That was my eventual challenge.

At Least I’m Alive

Group project with Matthew Stevens and Mandy King Wong, researching animaton for children. The group presented a verbal report of which there is not record. See the final animation in Matthew Steven’s section.

Polar Bear Study

For my Innovations project I decided that I wanted to do a detailed study of animation. In the past I have looked at human animation, but have not ever done any animal animation. I therefore wanted to study something that was unlike anything I had looked at before. I did not want to animate anything that had been animated realistically many times before, such as a feline or even a dinosaur.

Image-Based Rendering

This innovations project deals with a texture mapping approach that has been greatly influenced by Image-Based Rendering. In the report, different IBR fields of research will be outlined and existing software will be discussed as to their advantages and limitations. I will present my own method, which is a manual approach to photo-based texture mapping aimed at time-effective creation of photorealistic environments and matte paintings. The key to the project is that photos are used as modeling templates as well textures. I will demonstrate this concept on two cityscape scenes. Finally I will analyse my work and discuss its usefulness and its limitations.

Use of Anthropomorphism in the Animation of Animals

Anthropomorphism, originally the word referred to as the attribution of human forms to gods (Daston and Mitman 2005) is now commonly considered as the attribution of human characteristics and qualities to non-human beings, objects or natural phenomena (Wikipedia 2006) The context of this study will be concentrated on the use of anthropomorphism being applied to animals in animation. This paper will be aimed towards animators and therefore will assume the reader has a basic understanding of general animation principles, particularly in the field of computer animation.