A Beginners Guide to Building a Fur Network
Maya Fur is a tool increasingly seen in animation work throughout the industry in recent times, from adverts to such feature films as Monsters Inc. and Shrek. As most computer-generated films strive to impress the audience with realistic special effects. The means to create these effects become more and more complex and technical to accommodate the demand, causing more knowledge to be required to use them. This knowledge may not however be possessed by the newer users of the software, but with the desire to create the final effects, problems arise.
The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation
This report discusses the physical process of aging, including the structure of the skin and wrinkle formation. Research into different approaches using the aging process in computer graphics is documented. The report proposes a tool designed for Maya using MEL scripting that allows a user to apply wrinkles or other textures, as layered bump maps, to selected faces. Further applications and future ideas are also discussed.