Research and Development of Organic Structures used in Character Deformation
Since the dawn of mankind, people have been compelled to depict human and animal forms through art. The main focus of this research project is to examine the current level of technology used to simulate organic structures in Computer Graphics. This challenge is increased further when attempting to accurately simulate these bodies in motion. Throughout the course of this project, I will compare and contrast the merits and deficiencies of the current methods that have been employed to solve this unique challenge.