NCCA Animation Archive

Random Face Generation and the Application of Fuzzy Logic

This paper describes a system that automatically generates multiple variations of a piece of 3D facial geometry. The position of a facial feature drives the position of another feature using a set of rules obtained through observed associations between features on a human face. The system allows for a user to modify features on a face manually. The fundamentals and power of Fuzzy Logic is explored in depth, and the potential use of this method of logic inside the system is hypothesised. It is proposed that realistic variations of a face can be generated automatically by the system, and that the need for modelling multiple faces in the 3D environment could become unnecessary by the use of this method of generation.