Simulating Air Bubbles for Computer Generated fluids
Most of the available literature on fluid simulations has not included air bubbles. This paper presents a technique to add air bubbles to a pre-computed or dynamically calculated fluid simulation. Bubbles form naturally in splashing water so the omission of bubbles detracts from the believability and visual realism of a fluid simulation. In this paper I propose a particle-based system that can be implemented with any particlebased simulation of a fluid. The bubble particles are only created where needed and their movement is then dynamically simulated according to the flow of the fluid into which they are introduced.
Computer Generated Rain Effects: The Reason, Representation and Implementation
I have implemented a tool in Maya that has the ability to generated particle simulations that