NCCA Animation Archive

Lens distortion

This report describes the development of a project for the Innovations module. The brief was to develop a way of simulating distortion caused by ‘fish eye’ lenses, which could be used interactively in computer graphics.

Innovations

This project sought to research into current and past simulations, into teaching methods which use computer graphics and to make a teaching tool that would demonstrate the principles of a nuclear reaction.

The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation

This report discusses the physical process of aging, including the structure of the skin and wrinkle formation. Research into different approaches using the aging process in computer graphics is documented. The report proposes a tool designed for Maya using MEL scripting that allows a user to apply wrinkles or other textures, as layered bump maps, to selected faces. Further applications and future ideas are also discussed.

Iridescence in Computer Graphics using the wave theory

Iridescence is a natural phenomenon which is caused by the wave nature of light. In this report we will be looking at modeling light as a wave to generate interference in light waves, which can then be taken further to create the iridescent effect of the Morpho butterfly. Interference of light and how representing light as waves, as opposed to the more commonly used particle representation, can give us these results.

Process to Simulate Eating Based on Different Food Attributes

The initial idea of exploring a process to simulate the eating process developed from questioning why it has not been shown in current films. While there has been experimentation in different areas such as simulating elasto-plastic materials and fractures in real time,