NCCA Animation Archive

This paper presents a simple method for implementing a practical skin shader for use within a production pipeline. The method enables effects that BRDF (see introduction) models cannot capture, such as subsurface light transport within the skin. The model was designed with the purpose of providing a practical skin shader to be easily integrated into a production pipeline.

File Type: doc
Tags: renderman, shaders, skin
Author: Peter Dudley-Ryder