NCCA Animation Archive

In this report a series of steps for applying a painterly motion blur to an object in motion is presented. The techniques used can in general be applied to any sequence of 2D images where the subject can be separated from the background. These steps were developed from a series of experiments generated from research within the area of non-photorealistic rendering and motion blur for animation and games. It uses a combination of motion vectors and a number of displacements by filmed footage.

File Type: pdf
Tags: motion blur, non-photorealistic rendering
Author: Marie Borgesson