NCCA Animation Archive

Trail effects and motion blur take time to set up and compute. This process can be sped up by combining all the necessary operations in a tool. The user can mix and map different parameters to create their own trail rather than sticking with some more conventional trail visuals. Points (particles), curves, patches and blob meshes can be generated as output. Using ramps and forces allows drastically different results which gives the user more creative freedom.

Tags: houdini, procedural modelling, tool, trail
Author: Peter Claes