NCCA Animation Archive

A dramatic increase in the processing power and graphics capabilities of modern games systems has led to a demand for an increase in realism in their visuals. For the most part, game developers have responded by simply throwing more polygons and textures into the scene. Even most of the clever lighting and atmosphere trickery such as smoke, fires, and light halos are either textured polygons or images composited into the scene.

File Type: zip
Tags: non-photorealistic rendering, real-time
Author: Nigel Ankers