Build Log
  

Build started: Project: gameEngine, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000315012172.bat" with contents
[
@echo off

set PD=c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\

set /P SDK=<"%PD%SDK.txt"

echo Sync'ing SDK: %SDK%

if defined SDK (%SDK:/=\%\bin\dirsync.exe -dst "%PD%..\pflib")

if not defined SDK echo Error: SDK Location Not Defined



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."

exit 1

:VCEnd
]
Creating command line "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000315012172.bat"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000325012172.rsp" with contents
[
/Od /I "../pflib/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W4 /c /Wp64 /ZI /TP .\readgamedata.cpp

.\main.cpp
]
Creating command line "cl.exe @c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000325012172.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000335012172.rsp" with contents
[
/OUT:"../playgroundskeleton_debug.exe" /INCREMENTAL /LIBPATH:"../pflib/lib/" /MANIFEST /MANIFESTFILE:"Debug\playgroundskeleton_debug.exe.intermediate.manifest" /NODEFAULTLIB /DEBUG /PDB:"Debug\skeleton.pdb" /SUBSYSTEM:WINDOWS /OPT:NOICF /MACHINE:X86 kernel32.lib pflibDebug.lib ogg_static_d.lib vorbis_static_d.lib vorbisfile_static_d.lib libcpmtd.lib libcmtd.lib

".\Debug\main.obj"

".\Debug\readgamedata.obj"

".\Debug\skeleton.res"

".\Debug\playgroundskeleton_debug.exe.embed.manifest.res"
]
Creating command line "link.exe @c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000335012172.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000345012172.rsp" with contents
[
/out:.\Debug\playgroundskeleton_debug.exe.embed.manifest /notify_update /manifest

.\Debug\playgroundskeleton_debug.exe.intermediate.manifest
]
Creating command line "mt.exe @c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\RSP0000345012172.rsp /nologo"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000355012172.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep
]
Creating command line "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000355012172.bat"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000365012172.bat" with contents
[
@echo off

xcopy /y /R ..\pflib\lib\pflibDebug.dll ..\.



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Copy PFLIB dll"

exit 1

:VCEnd
]
Creating command line "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BAT0000365012172.bat"
Output Window
  
Performing Pre-Build Event...
Sync'ing SDK: ..\..
SDK OK
Compiling...
readgamedata.cpp
main.cpp
Generating Code...
Linking...
Embedding manifest...
Copy PFLIB dll
..\pflib\lib\pflibDebug.dll
1 File(s) copied
Results
  
Build log was saved at "file://c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Debug\BuildLog.htm"
gameEngine - 0 error(s), 0 warning(s)