Build Log
  

Build started: Project: gameEngine, Configuration: Release DLL|Win32

Command Lines
  
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\BAT00002C50125148.bat" with contents
[
@echo off

set PD=c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\

set /P SDK=<"%PD%SDK.txt"

echo Sync'ing SDK: %SDK%

if defined SDK (%SDK:/=\%\bin\dirsync.exe -dst "%PD%..\pflib")

if not defined SDK echo Error: SDK Location Not Defined



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."

exit 1

:VCEnd
]
Creating command line """c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\BAT00002C50125148.bat"""
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002D50125148.rsp" with contents
[
/O2 /I "../pflib/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /Fo"Release DLL\\" /Fd"Release DLL\vc80.pdb" /W4 /c /Wp64 /TP .\readgamedata.cpp

.\main.cpp
]
Creating command line "cl.exe @"c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002D50125148.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002E50125148.rsp" with contents
[
/OUT:"../playgroundskeleton_dll.exe" /INCREMENTAL:NO /LIBPATH:"../pflib/lib/" /MANIFEST /MANIFESTFILE:"Release DLL\playgroundskeleton_dll.exe.intermediate.manifest" /NODEFAULTLIB:"comdlg32" /DEBUG /PDB:"c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\playgroundskeleton_dll.pdb" /MAP /SUBSYSTEM:WINDOWS /OPT:REF /OPT:NOICF /MACHINE:X86 iphlpapi.lib WS2_32.lib pflib.lib User32.lib winmm.lib wininet.lib Version.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Release DLL\main.obj"

".\Release DLL\readgamedata.obj"

".\Release DLL\skeleton.res"
]
Creating command line "link.exe @"c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002E50125148.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002F50125148.rsp" with contents
[
/outputresource:"..\playgroundskeleton_dll.exe;#1" /manifest

".\Release DLL\playgroundskeleton_dll.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\RSP00002F50125148.rsp" /nologo"
Creating temporary file "c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\BAT00003050125148.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Release DLL\mt.dep"
]
Creating command line """c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\BAT00003050125148.bat"""
Output Window
  
Performing Pre-Build Event...
Sync'ing SDK: ..\..
SDK OK
Compiling...
readgamedata.cpp
.\readgamedata.cpp(18) : warning C4189: 'timeGone' : local variable is initialized but not referenced
.\readgamedata.cpp(58) : warning C4189: 'timeGone' : local variable is initialized but not referenced
main.cpp
Generating Code...
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Users\Omar\Documents\MyContents\Projects\School\BACVA3\Innovations\gameEngine\skeleton\src\Release DLL\BuildLog.htm"
gameEngine - 0 error(s), 2 warning(s)