Pixar Renderman |
Renderman converts data from compatible programs into a universal format which is then rendered by a compliant renderer. Renderman is not software or platform specific. All it requires is that scene data is output in it's native format (a Renderman Interface Bytestream file or RIB) and that shaders are also supplied in the correct format. Nor does renderman rely on any one particular rendering sytem. As long as rendering software supports all the features specified in the interface description then that renderer will be able to produce images from the RIB and shaders. Renderers can therefore use raytracing, radiosity or any other technique. By far the most commonly used renderer at the moment is Pixars Photorealistic Renderman (PRman) which has been used to produce outstanding effects for numerous feature films. This is the renderer which I have used for this project. The screenshot above shows Glimpse, the shader manager for Maya. The window contains a number of instances of my Vangogh shader, each of which is applied to a certain object within the the Maya scene. |