Alias|Wavefront Maya


Maya in action I used Maya for modelling, camera animation and most importantly, texture placement. Maya enabled me to apply textures to individual surfaces and then view them in realtime in any window. This was invaluable when it came to matching up textures on one surface to textures on another surface (for instance the muddy paths on the ground). I could then reference these textures from within my shader.

   The image to the right shows a typical scene from my project. Maya also enabled me to group sets of objects into layers, which meant I could easily unclutter the workspace (the different coloured objects represent the different layers). Although Maya is perhaps best known for it's character animation abilities, I found it was very well suited to this kind of effects based project aswell. If I'd had time I would have liked to have scripted a flocking program in MEL (Maya Embeded Language). This was not feasible for this project.