Facial animation has traditionally been a difficult subject in computer
animation. Good results are difficult, so game developers typically shy
away from putting lip-sync in games. However with the increasing realism
coming from today's workstation quality graphics accelerators and the next
generation of consoles, it is an area which needs to be addressed.
Thus, for this project, I decided to cover the area of facial animation
for games. As I will show, games have traditionally had very poor facial
animation – a situation which is slowly changing, but for the majority
of cases still has a long way to go. I decided I would look at alternative
methods to those currently used, and compare them with the current methods
and each other.
I decided this was a good opportunity to innovate within this field,
and was a creative challenge. It would also allow me to experiment with
MEL scripting, which I have not previously used. I also hoped to gain valuable
experience with working with games technology, which is ideal as I hope
to enter the games industry upon graduation.
Continue to Current Games.
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