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INTRODUCTION.

            Facial Animation , particularly on a realistic human face, can be a very elusive subject to animate.  Capturing the myriad of tiny nuances that give a character expression and emotion has proved to be a very tough task.  Animators have turned to hardware solutions, such as motion capture to achieve their goals.  While this method has proved to be a time-saving technique in the fast paced production industry, I have chosen to direct my research into a software based solution.   As a student in the art of 3d computer animation this is a subject which interests me.  Through this report I intend to chronicle both my research and experimentation into software keyframe based facial animation.
 
 

AIMS.

            The aim of this project is to  :-
 

  1. Produce a body of research into the subject of 3d facial animation.  Briefly researching hardware based solutions as well as a more in depth study of software based solutions.
  2. Derive from the research  a suitable approach to achieving a keyframe based solution.  Research the approach decided, looking for a suitable methodology.
  3. Produce three animations of approximately three seconds in duration each.  Showing a thorough study at attempting realistic facial animation.  Each animation will have the dialogue "What are you looking at me for?".  The animations will clearly show and deliver the different tone of voice each was spoke in, through the change in performance of facial expression.