User Guide

  1. Open Maya.
  2. Import any geometry that you would like to use or a scene, make sure there is no other group1 or locator1.
  3. Open Script Editor in Maya and source MUDMENTROOP_v8.mel.
  4. Select script and press little enter.
  5. You will be presented with GUI.
  6. To duplicate geometry randomly select your relevant geometry and press the ‘let’s get muddy!’ button.
  7. To duplicate geometry in a uniform manner you will have to select relevant geometry and press either ‘throw mud X or Z’ buttons, depending on which way you would like the geometry to duplicate. This works on more then on object. E.g. if you select five objects and duplicate, you will get 25 objects in total.
  8. Then select the geometry you would like to apply the behavioural system to and press the ‘troop fall in’ button.
  9. If you wish to change the amount of duplication just simply edit the script in the appropriate places.
  10. Trouble Shooting

·       Error pertaining to blendshape.You are using keyframed animation remove the /expression -s "blendShape1.envelope = abs(sin(time*5)*1);";/ from your script.

·        MuddWindow name not unique,Close an already open version of MUDMENTROOP_v8, else close maya and reopen.

·        Any other errors will probably be due to naming. Make SURE no other objects carry the name group1 or locator1.