NCCA Animation Archive

A Physically-based 35mm Stills Camera Simulation

Although there has been extensive rendering research into the simulation of real camera behaviour such as depth of field and motion blur, due to the increased render times these behaviours inherently bring, they are all simulated approximations.

Painterly Motion Blur for Moving Images

In this report a series of steps for applying a painterly motion blur to an object in motion is presented. The techniques used can in general be applied to any sequence of 2D images where the subject can be separated from the background. These steps were developed from a series of experiments generated from research within the area of non-photorealistic rendering and motion blur for animation and games. It uses a combination of motion vectors and a number of displacements by filmed footage.