Look of The Fairy
Fairies appear a lot in art and motion pictures as they are a sight of wonder and mystery. Also, in more recent animated films, visual artists have been trying to create images that have a painterly feel to them whilst still working in the realm of 3D. This project shows a study of how a fairy is to be portrayed and move in a 3D animation as well as creates a 3D animation that has a similar look to the painterly effect that has
Graphics Workflow for a Side-scrolling Game
This project aims to explore and find a suitable way of creating environments for a proposed side-scrolling adventure game.
Research into Character Rigging
This paper looks into character rigging. It covers many areas of character setup, and
Unit Level AI Library
Artificial intelligence is used in modern computer games extensively such as real-time-strategies in
Asset Creation for Next Gen Computer Games Engines
Documentation on Asset creation for next generation computer game engines
An Investigation into Animation Blending
The art of animation blending has been used in games for many
Procedural Trail Tool
Trail effects and motion blur take time to set up and compute. This process can be sped up by combining all the necessary operations in a tool. The user can mix and map different parameters to create their own trail rather than sticking with some more conventional trail visuals. Points (particles), curves, patches and blob meshes can be generated as output. Using ramps and forces allows drastically different results which gives the user more creative freedom.
The Study of Anthropomorphism In Inanimate Objects
The aim of this project is to research and acquire an understanding of
Non-Photo Realistic Image Processing
The connection between traditional media and digital is very rarely explored often resorting using non-photo realistic
Why do We Play Video Games and What In Terms of Design Influences our Choices
The aim of this project is to research onto the reasons why we play video